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CSGOban kevés az FPSem de miért?

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Gépigény.hu nevű weboldalon meg néztem és azt irja hogy 60fpsemnek kell lennie de nem igy van 10-20 fpsem van


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2019. aug. 14. 01:55
 1/5 anonim ***** válasza:
88%
Hát, R7 240. Ezzel 640x480 fölé ne menj.
2019. aug. 14. 02:00
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 2/5 anonim ***** válasza:
100%

Üdv

egy kis fps növelés:

Steam-CSGO-Tulajdonságok-Inditóparancs: -nojoy -high -fullscreen -tickrate 128 -novid -nod3d9ex1 -lv +mat_queue_mode 2 -noborder +cl_forcepreload 1 -console


+játsz kisebb felbontáson

2019. aug. 14. 03:07
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 3/5 anonim ***** válasza:
88%
Gyenge a CPU.
2019. aug. 14. 07:56
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 4/5 anonim ***** válasza:
Régi adatok vannak megadva a csgorol. Régebben sokkal gyengébb gépeken is jól futott. Csgo folyamatosan frissül és 1-1 nagyobb frissítéskor nő a gépigény is.
2019. aug. 16. 17:22
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 5/5 anonim ***** válasza:
14%

mivel meg akarom őrizni ezeket a beállitásokat a biztonság kedvéért kimásolom ide: CFG fájlba tegyétek bele!!!


LAUNCH COMMANDS:

-novid -tickrate 128 -high -console +cl_showfps 1 +cl_interp 0 +cl_interp_ratio 1 +rate 128000 +cl_updaterate 128 +cl_cmdrate 128 +mat_vignette_enable 0 +mat_queue_mode 2 +cl_forcepreload 1 -d3d9ex -nod3d9ex -nojoy


FPS NÖVELŐ PARANCSOK:


dsp_enhance_stereo 1

dsp_mix_max 0.9

dsp_slow_cpu 0

dsp_volume 1.0

snd_mixahead 0.1

0.000000 snd_musicvolume

snd_rebuildaudiocache

suitvolume 0

r_cheapwaterend 0

r_dynamic 0

r_drawparticles “0”

r_drawtracers_firstperson “0”

func_break_max_pieces 0

rate “128000”

cl_cmdrate “128”

cl_updaterate “128”

cl_interp “0”

cl_interp_ratio “1”

cl_lagcompensation “1”

cl_autohelp “0”

cl_showhelp “0”

player_nevershow_communityservermessage “1”

cl_disablehtmlmotd “1”

cl_autowepswitch “0”

cl_disablefreezecam “1”

R_eyegloss “0”

R_eyemove “0”

R_eyeshift_x “0”

R_eyeshift_y “0”

R_eyeshift_z “0”

R_eyesize “0”

Cl_disablehtmlmotd 1

texture_budget_background_alpha "128"

texture_budget_panel_bottom_of_history_fraction ".25"

texture_budget_panel_height "284"

texture_budget_panel_width "512"

texture_budget_panel_x "0"

texture_budget_panel_y "450"

tr_best_course_time "0"

tr_completed_training "0"

tv_nochat "0"

sv_forcepreload "1"

sv_log_onefile "0"

sv_logbans "0"

sv_logecho "1"

sv_logfile "1"

sv_logflush "0"

sv_logsdir "logs"

sv_noclipaccelerate "5"

sv_noclipspeed "5"

sv_pvsskipanimation "1"

sv_skyname "mpa115"

sv_specaccelerate "5"

sv_specnoclip "1"

sv_specspeed "3"

sv_unlockedchapters "1"

sv_voiceenable "1"

test_convar "0"

snd_deathcamera_volume "0.035009"

snd_duckerattacktime "0.5"

snd_duckerreleasetime "2.5"

snd_duckerthreshold "0.15"

snd_ducking_off "1"

snd_ducktovolume "0.55"

snd_dzmusic_volume "0.028007"

snd_hrtf_distance_behind "100"

snd_hrtf_voice_delay "0.1"

snd_hwcompat "0"

snd_mapobjective_volume "0.035009"

snd_menumusic_volume "0.028007"

snd_mix_async "1"

snd_mix_async_onetime_reset "1"

snd_mixahead "0.1"

snd_music_selection "2"

snd_music_volume_onetime_reset_2 "1"

snd_musicvolume_multiplier_inoverlay "0.032496"

snd_mute_losefocus "1"

snd_mute_mvp_music_live_players "0"

snd_mvp_volume "0.003501"

snd_pitchquality "1"

snd_roundend_volume "0.021005"

snd_roundstart_volume "0.014004"

snd_surround_speakers "-1"

snd_tensecondwarning_volume "0.038510"

sound_device_override ""

spec_replay_autostart "1"

spec_show_xray "1"

spec_usenumberkeys_nobinds "1"

ss_splitmode "0"

store_version "1"

suitvolume "0.25"

r_drawmodelstatsoverlaymax "1.5"

r_drawmodelstatsoverlaymin "0.1"

r_drawtracers_firstperson "1"

r_eyegloss "1"

r_eyemove "1"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

rate "196608"

safezonex "1.000000"

safezoney "1.000000"

sc_enable "1.0"

net_allow_multicast "1"

net_graph "0"

net_graphheight "64"

net_graphholdsvframerate "0"

net_graphipc "0"

net_graphmsecs "400"

net_graphpos "1"

net_graphproportionalfont "0.4"

net_graphshowinterp "1"

net_graphshowlatency "1"

net_graphshowsvframerate "0"

net_graphsolid "1"

net_graphtext "1"

net_maxroutable "1200"

net_scale "5"

net_steamcnx_allowrelay "1"

npc_height_adjust "1"

option_duck_method "0"

option_speed_method "0"

cam_collision "1"

cam_idealdelta "4.0"

cam_idealdist "150"

cam_idealdistright "0"

cam_idealdistup "0"

cam_ideallag "4.0"

cam_idealpitch "0"

cam_idealyaw "0"

cam_snapto "0"

cc_lang ""

cc_linger_time "1.0"

cc_predisplay_time "0.25"

cc_subtitles "0"

chet_debug_idle "0"

cl_allowdownload "1"

cl_allowupload "1"

cl_autohelp "1"

cl_autowepswitch "0"

mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended

mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light

mat_powersavingsmode "0" //Disables power saving mode

mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost

r_dynamic "0" //Affects dynamic lighting, turned off for more FPS

r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray

net_graph "1" //Shows my network usage data

net_graphheight "10" //Changes height

net_graphmsecs "400" //The latency graph represents this many milliseconds

net_graphpos "2" //Positioning of Net Graph

net_graphproportionalfont "1" //Makes font smaller

net_graphshowinterp "1" //Shows interpolation value

net_graphshowlatency "1" //Shows latency value

net_graphsolid "1" //Solid Net Graph

net_graphtext "1" //Shows text fields

net_maxroutable "1200" //Requested max packet size before packets are split

net_scale "5" //Makes font smaller

cl_cmdrate "128" //Max number of command packets sent to server per second

cl_updaterate "128" //Number of packets per second you are requesting from the server

cl_interp "0.007813" //Sets the interpolation amount, always set this to 0

cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)

cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view

cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time

cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects

con_enable "1" //Enables Console

gameinstructor_enable "0" //Removes in-game instructions

cl_showhelp "0" //Removes on-screen help

cl_autohelp "0" //Removes automatic help

cl_disablefreezecam "1" //Disables Freezecam

cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server

cl_autowepswitch "0" //Disable auto-weapon switch

cl_forcepreload "0" //Disabled for higher FPS, and a smoother experience (thanks John McDonald)

cl_join_advertise "2" //Let friends join your community servers

//Network Boosters


rate "128000"

cl_interp "0"

cl_timeout "1337"

cl_interp_ratio "1"

cl_lagcompensation "1"

cl_forcepreload "1"

cl_predict "1"

cl_predictweapons "1"

net_maxroutable "1200"

net_steamcnx_allowrelay "1"

sv_forcepreload "1"

net_splitrate "0"

net_allow_multicast "0"

cl_interpolate "1"

cl_resend "6"

cl_downloadfilter "nosounds"

cl_allowdownload "1"

cl_allowupload "0"

cl_cmdrate "64"

cl_updaterate "64"


//Graphics Change


r_cheapwaterend "1"

r_cheapwaterstart "1"

r_dynamic "0"

r_drawtracers_firstperson "0"

r_eyegloss "0"

r_eyemove "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

sys_antialiasing "0"

sys_refldetail "0"

muzzleflash_light "0"

cl_debugrumble "0"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_freezecampanel_position_dynamic "0"

hud_showtargetid "0"

log_onefile "0"

sv_logbans "0"

sv_logecho "0"

sv_logfile "0"

vprof_verbose "0"

sv_logflush "0"



//Sound Fixes


snd_mixahead "0.05"

soundscape_flush

cl_soundemitter_flush "1"

snd_headphone_pan_exponent "1.2"

snd_front_headphone_position "45"

snd_rear_headphone_position "90"

snd_headphone_pan_radial_weight "0.5"

dsp_enhance_stereo "0"

snd_legacy_surround "0"

snd_mute_losefocus "0"

snd_pitchquality "1"

snd_front_headphone_position "50.2"

windows_speaker_config "1"

// Clearing


clear

clear_anim_cache

clear_debug_overlays

clear_bombs

r_cleardecals

hud_takesshots "0"

ai_clear_bad_links

cl_soundemitter_reload

cl_soundscape_flush

fs_clear_open_duplicate_times

fs_fios_flush_cache

r_cleardecals

scene_flush

snd_async_flush

r_flushlod


//Game Changes


mat_powersavingsmode "0"

mat_queue_report "0"

fps_max_menu "999"

cl_disablefreezecam "1"

gameinstructor_enable "0"

cl_autohelp "0"

cl_disablehtmlmotd "1"

cl_freezecameffects_showholiday "0"

mm_dedicated_search_maxping "65"

con_enable "1"

adsp_debug "0"

cl_buy_favorite_quiet "0"

cl_buy_favorite_nowarn "0"

budget_show_history "0"

cl_clearhinthistory "1"

cl_debugrumble "0"

cl_rumblescale "0"

budget_peaks_window "0"

budget_show_peaks "0"

cl_showhelp "0"

fs_warning_level "0"

play_distance "1"

cl_show_clan_in_death_notice "0"

ds_get_newest_subscribed_files

cl_logofile "0"

log "off"

cl_autowepswitch "0"

mat_queue_mode "2"

bugreporter_uploadasync "0"

bugreporter_username ""

xbox_autothrottle "0"

xbox_throttlebias "0"

xbox_throttlespoof "0"

joystick "0"

joystick_force_disabled "1"

joystick_force_disabled_set_from_options "1"

cl_join_advertise "2"

rate “786432”

cl_cmdrate “128”

cl_updaterate “128”

cl_interp_ratio “1.5”

cl_interp “0”

cl_interp_all “0”

cl_interpolate “0”

cl_lagcompensation “1”

con_enable “1”

mm_dedicated_search_maxping “80”

cl_predict “1”

cl_predictweapons “1”

cl_smooth “0”

cl_forcepreload “1”

cl_autohelp “0”

cl_showhelp “0”

cl_disablefreezecam “1”

cl_disablehtmlmotd “1”

cl_c4dynamiclight “1”

cl_c4progressbar “1”

cl_autowepswitch “0”

cl_c4progressbar “1”

cl_nowinpanel “1”

cl_show_achievement_popups “0”

cl_cloud_settings “0”

cl_wpn_sway_interp “0”

closeonbuy “0”

r_ambientfraction “0.1”

r_avglight “1”

r_avglightmap “0”

r_dynamic “0”

r_lightcache_numambientsamples “162”

r_lightinterp “0”

r_lightstyle “-1”

r_radiosity “4”

r_skin “0”

r_updaterefracttexture “0”

sys_antialiasing “0”

sys_refldetail “0”

muzzleflash_light “0”

net_splitrate “4 ”

net_droponsendoverflow “1”

weapon_recoil_model “0”

mat_postprocess_enable “0”

mat_dxlevel “90”

mat_bloomamount_rate “0.05f”

mat_bumpbasis “0”

mat_debugalttab “0”

mat_debug_bloom “0”

mat_debug_postprocessing_effects “0”

mat_disable_bloom “1”

mat_fastnobump “1”

mat_force_bloom “0”

mat_hdr_enabled “0”

mat_leafvis “0”

mat_loadtextures “1”

mat_norendering “0”

mat_show_texture_memory_usage “0”

mat_softwareskin “0”

mat_surfaceid “0”

mat_surfacemat “0”

mat_yuv “0”

soundscape_flush

//FIRST

sv_cheats "1"

developer "0"

//NO PREFIX

rate "80000"

//CL

cl_autohelp "0"

cl_autowepswitch "0"

cl_buy_favorite_quiet "0"

cl_buy_favorite_nowarn "0"

cl_cmdrate "128"

cl_crosshairalpha "999"

cl_crosshairscale "1700"

cl_crosshairusealpha "1"

cl_interp "0.02"

cl_lagcompensation "1"

cl_observercrosshair "1"

cl_resend "1.5"

cl_righthand "1"

cl_scalecrosshair "1"

cl_updaterate "128"

cl_windspeed "0"

cl_wpn_sway_scale "1"

//DEMO

demo_recordcommands "1"

//DSP

dsp_enhance_stereo "1"

//FPS

fps_max "0"

//FUNC

func_break_max_pieces "0"

//MAT

mat_bloomamount_rate "0.05f"

mat_bumpbasis "0"

mat_debugalttab "0"

mat_debug_bloom "0"

mat_debug_postprocessing_effects "0"

mat_disable_bloom "1"

mat_fastnobump "1"

mat_force_bloom "0"

mat_hdr_enabled "0"

mat_leafvis "0"

mat_loadtextures "1"

mat_norendering "0"

mat_show_texture_memory_usage "0"

mat_softwareskin "0"

mat_surfaceid "0"

mat_surfacemat "0"

mat_yuv "0"

//NET

net_graphheight "65"

//SOUNDSCAPE

soundscape_fadetime "9999"

//SV

sv_forcepreload "1"

sv_maxcmdrate "64"

sv_maxrate "80000"

sv_mincmdrate "64"

sv_minrate "20000"

//R

r_ambientfraction "0.1"

r_avglight "1"

r_avglightmap "0"

r_dynamic "0"

r_lightcache_numambientsamples "162"

r_lightinterp "0"

r_lightstyle "-1"

r_radiosity "4"

r_skin "0"

r_updaterefracttexture "0"

//LAST

soundscape_flush

2019. aug. 20. 07:26
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