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MI lehet a gond a Coddal?

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megvan a cod black ops belemegyek elindul az első bejátszás erre kilép és érdekes üzenettel fogad ami elég hosszú de a vége ez:Direct3DDevice9:resent failed: Driver internal error (-2005530585)

Help ha vki tudja mi a gond:S Rendszerkövetelmény szerintem megvan


2010. nov. 13. 13:55
 1/3 anonim ***** válasza:
Talán próbáld frissíteni/újratenni a videókártyád driver-ét.
2010. nov. 13. 14:18
Hasznos számodra ez a válasz?
 2/3 A kérdező kommentje:
már megtettem és ugyanez:S
2010. nov. 13. 23:00
 3/3 A kérdező kommentje:

Trying SMP acceleration...

...succeeded.

----- R_Init -----

Getting Direct3D 9 interface...

Pixel shader version is 3.0

Vertex shader version is 3.0

Attempting 800 x 600 fullscreen with 32 bpp at 60 hz

Game window successfully created.

Using 2x anti-aliasing

Creating Direct3D device...

Com_TouchMemory: 0 msec. Using sum: 0

Adding fastfile 'en_code_post_gfx' to queue

Adding fastfile 'code_post_gfx' to queue

Loading fastfile 'en_code_post_gfx'

used 0.37 MB memory in DB alloc

Loading fastfile 'code_post_gfx'

used 5.69 MB memory in DB alloc

Redundant asset: 'techset','2d'

Adding fastfile 'en_patch' to queue

Adding fastfile 'patch' to queue

Using 1 GPU(s).

Initializing render targets...

Loading fastfile 'en_patch'

used 0.00 MB memory in DB alloc

Loading fastfile 'patch'

used 2.84 MB memory in DB alloc

Requested frame buffer to be 24-bit color with 8-bit alpha

DirectX returned a frame buffer that is 24-bit color with 8-bit alpha

Initializing static model cache...

Initializing dynamic buffers...

Initializing particle cloud buffer...

Creating Direct3D queries...

Setting initial state...

Video memory for device: 504 MB.

Rounded video memory size: 512 MB.

DirectX reports 512 MB of video memory and 683 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Texture detail is set automatically.

Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

Error: Could not load image "$pixelcostcolorcode".

Error: Could not load material "$floatz_donotremove".

Error: Could not load material "$processed_floatz_donotremove".

Error: Could not load material "$ps3_aadownsample_donotremove".

Error: Could not load material "particle_blend_donotremove".

Error: Could not load material "particle_zdownsample_donotremove".

Error: Could not load material "postfx_lut_0".

Error: Could not load material "postfx_lut_1".

Error: Could not load material "postfx_lut_2".

Error: Could not load material "postfx_lut_3".

Error: Could not load material "postfx_lut_4".

Error: Could not load material "postfx_lut_5".

Error: Could not load material "postfx_lut_6".

Error: Could not load material "postfx_lut_7".

Error: Could not load material "postfx_lut_8".

Error: Could not load material "postfx_lut_9".

Error: Could not load material "create_lut2d".

Error: Could not load material "apply_lut2d".

Error: Could not load material "$ps3_reload_zcull_donotremove".

Error: Could not load material "water_dynamic_spray".

--- Initializing Voice ---

Hostname: tomi

Binding to 169.254.104.192:3074

--------------

GamerProfile_ResetSPDvars():

"mis_01" = "0".

"mis_difficulty" = "0000000000000000000000000".

"takeCoverWarnings" = "-1".

"r_gamma" = "0.9".

"snd_menu_voice" = "1".

"snd_menu_music" = "1".

"snd_menu_sfx" = "1".

"snd_menu_master" = "1".

"snd_menu_cinematic" = "1".

--------------

GamerProfile_UpdateProfileFromDvars(0):

"mis_01" = "0".

"mis_difficulty" = "0000000000000000000000000".

"takeCoverWarnings" = "-1".

"r_gamma" = "0.9".

"snd_menu_voice" = "1".

"snd_menu_music" = "1".

"snd_menu_sfx" = "1".

"snd_menu_master" = "1".

"snd_menu_cinematic" = "1".

Updating profile 0 from dvars.


end $init 2853 ms

--- Common Initialization Complete ---

Redundant asset: 'image','sw4'

Error: Could not load menufile "ui/patch.txt".

Error: Could not load menufile "ui/menus.txt".

Error: Could not load material "menu_mp_lobby_scrollbar_main".

Error: Could not load material "menu_mp_lobby_scrollbar_block".

Error: Could not load material "playlist_sp_recr".

Error: Could not load material "playlist_sp_reg".

Error: Could not load material "playlist_sp_hard".

Error: Could not load material "playlist_sp_vet".

g_gametype cmp is not a valid gametype, defaulting to cmp

Huffman Took 5 Milliseconds

------ Server Initialization ------

Server: frontend

----- R_Init -----

Video memory for device: 504 MB.

Rounded video memory size: 512 MB.

DirectX reports 512 MB of video memory and 683 MB of available texture memory.

Using video memory size to cap used texture memory at 496 MB.

Texture detail is set automatically.

Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

Save Message First Frame Shown: 3462

Error: Could not load material "loadscreen_frontend".

Adding fastfile 'en_frontend' to queue

Adding fastfile 'frontend' to queue

Loading fastfile 'en_frontend'

used 0.50 MB memory in DB alloc

Loading fastfile 'frontend'

used 51.84 MB memory in DB alloc


====================================================

Com_ERROR: Direct3DDevice9::Present failed: Driver internal error (-2005530585)


====================================================



Error during initialization:

Direct3DDevice9::Present failed: Driver internal error (-2005530585)



ezt írja ki:S

2010. nov. 13. 23:49

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